setwaterlevel swl

Assigns a water level to one or more objects.
Assigns a water level to one or more objects in a phase.
setwaterlevel (Soil_1 Soil_2) (InitialPhase Phase_1) UserWaterLevel_1 Assigns UserWaterLevel_1 to Soil_1 and Soil_2 in the initial phase and Phase_1.
<{1,...}: ObjectWithWaterLevel>' <Everything>'
{1,...} 1 Sequence of one or more objects
ObjectWithWaterLevel Object reference Name of the object to which a water level should be assigned
Everything Phase name Name of the phase(s) in which the water level should be assigned and the name of the water level that should be assigned
Mode Target
Water levels, Staged construction Global
None
Assigns a water level to an object in one or more phases.
setwaterlevel Soil_2 (Phase_1 Phase_3) UserWaterlevel_4 Assigns UserWaterLevel_4 to Soil_2 in Phase_1 and Phase_3.
<{1,...}: PlxBasePhase'>' WaterLevel'
{1,...} 1 Sequence of one or more phases
PlxBasePhase Phase reference Name of the phase in which a water level should be assigned to the object
WaterLevel Water level reference Name of the water level that should be assigned to the object
Mode Target
Water levels, Staged construction Object with water level
None